It literally cannot be achieved by a party of two alone.īeyond those sensor puzzles that demand it, the simple fact is the sheer number of puzzles the Roosevelt Room packs into its many hidden rooms would be more than a bit daunting for smaller groups. In fact several of them require multiple sets of hands in order to simultaneously trigger sensors in properly deciphered order. Puzzles in The Roosevelt Room absolutely demand teamwork. It’s one of the only games designed to last a full 90 minutes, and the truth is you’ll be hard-pressed to finish it in that amount of time just the same. The Roosevelt Room has an impressive collection of milestone based puzzles – an important fact in such a massive game so as to give clear indication that progress is being made. At the end of the day, The Roosevelt room occupies a massive footprint that when joined together creates one of the most impressive escape game layouts we’ve ever seen.Ĭlever transitions from hidden walls to tunnels to even one a bit more physical that we don’t want to spoil really adds magic to this ground-breaking experience, truly setting the bar for the pure scale and grandeur that an escape game can achieve. The truth is I ultimately lost count how many different rooms this game spanned – and all of them fairly large. Then we found the fourth room – and every one of them as ornately detailed as the first. And then to my surprise, we found the second room I had no idea existed. This giant open room, anchored by an immense antique fireplace that’s stood since the building’s construction more than 100 years ago feels easily large enough to house an entire game, and as such, that was exactly my expectation upon first stepping foot within.Īdmittedly, I was secretly a bit disappointed that The Roosevelt Room “would turn out to be” a single room game – but hey, if it had to be so, at least it’s confined within a super cool space overflowing with history. The Roosevelt Room starts off in a large open parlor with turn of the century decor and furnishings that instantly evokes Teddy Roosevelt’s adventurous spirit. Importantly, it should also be noted that although this game is the sequel, it and The Great Houdini Escape Room can easily be played in either order and still be enjoyed to the same level. Here in the sequel, we learn just what purpose Roosevelt needed those brilliant minds gathered, and the impact it had on our nation – offering a satisfying narrative payoff to an already stellar experience. Behind it all was Teddy Roosevelt, the inspiration and motivation for Houdini’s tests of skill. As it turns out, there was no coincidence to the eight brilliant inventors Houdini gathered together, nor did he do it on his own. The Roosevelt Room perfectly builds upon the story woven in The Houdini Room, continuing the compelling trend with yet another “Could this maybe be true?” tale. In a way we’ve seen few other venues achieve, they successfully link their second game to their incredibly popular original, The Great Houdini Escape Room – playing out in the guise of a sequel fit for the silver screen. Palace Games again embraces their historic location to engage guests into a bygone era. But why? You’ll have to play to find out! Teddy Roosevelt, the exceedingly popular former President in 1915, was behind it all. The Roosevelt Room reveals the greater purpose and takes the experience to the next level. But WHY did Houdini build such a novel attraction and why did he pick the innovators that he did? The Houdini Room is a challenge to the cunning, courage, and creativity of eight of the greatest innovators of all time – Thomas Edison, Alexander Graham Bell, Henry Ford, Charlie Chaplin, John Philip Sousa, William “Buffalo Bill” Cody, Helen Keller, and Luther Burbank. The Roosevelt Room starts where The Great Houdini Escape Room left off and answers this critical question: Why? Teddy Roosevelt achieves the impossible by proving a sequel can be actually even better than the original. RATING: 6 Keys RESULT: Win REMAINING: +7:00
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